Looking for enthusiastic senior mentors in the following subjects, please have a good microphone and stable connection. I am available during the week after 1pm EST and flexible during the weekends. -Maya/ Ue4 animator -Ue4 blueprinting message with rate and availability
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Perhaps if I find out why this "Doesn't" work It'll solve all my problems. string $currentSelect[] = `ls -selection`; duplicate -name ("NewObject_" + $currentSelect); Im trying to name the duplicated object to the same name as the old with a prefix of NewObject. It's a simple enough procedure why doesn't it work??
Just look at this. Video: http://community.thefoundry.co.uk/discussion/content.aspx?id=33434&t=20 Then add the rounded shader :poly121: Ylaz is at it again:) Original thread: http://community.thefoundry.co.uk/discussion/topic.aspx?f=36&t=94894 Cheers
Hi, I've updated the BCM_ShortcutsUI so you can trigger selection of brushes when pressing a button or it's corresponding shortcut key. This way you can access very fast your favorite brush. you can watch a video about it here: [ame=" https://www.youtube.com/watch?v=EkQXvMXDdX4"]BCM_ExtSHUI brushes[/ame]