Anyone have these brushes saved locally? Everywhere I try to download them from has given me a 404 error or the files have been removed. Would be appreciated if someone could share.
Hi all! I'm working on TTGL-inspired Aurelion skin to fit in Super Galaxy universe as a villlain. Main reference is anti-spiral mech. here are some sketches :)
Hi polycounters I 'm new here hehe :) I'm glad to show you my last project It's a mantis mech who was sent by an other race for propecting for a new planet :) feel free to comment guys
You win, its those details that made the game awesome. and to end this post: "You mechs may have copper wiring to reroute your fear of pain, but I've got nerves of steel."
If anybody who is good at drawing mechs and vehicles on paper want to coach me please feel free to msg me and im more the willing to be your apprentice!! Anyway here is more practice:
when that spider mech bust through the wall I shat my pants, then when it was all: want to continue? then buy it bitch-" there was no question in my mind. the game is well worth 20 bones/
go pior go! I may suggest that you do the mech bits in a 3d program, and dont even bother with zbrushing them. you should get a much nicer normal, imo.
No, I have taught 3d max. Just now figured out with groups of smoothing. Here's how:) Before that I worked like this http://akiho-neko.blogspot.com/2010/03/mech-prototype.html
Here is a small kitbashed (from another, bigger model) Mech for our game. The rigging took me almost as long as the Kitbash :D (about 2 hours) 25 000 Tris here...
@GuanAndOnly No problem mate, i got my references from pinterest, just look for mech parts, industrial design parts and you will find a lot of working mechanical parts. Good luck!