This is a 3D Modeling and Rendering project Software: 3DS Max 2023, Vray, Photoshop. Modeling of the interior space based on CAD drawings and a few reference images provided the client. Some interior objects is also modeled from scratch, after completing the rendering, post-production is done in Photoshop. Project…
Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…
Thanks! Unfortunately, I do not have other renderers. I also added bevels for the low poly mesh and modified the UV shells a little bit more. For some reason now it renders ok (not perfect, but at least there are no triangles).
Zbrush doesnt have smooth shading in the viewport, so these will not pop the same way as in max. This is why I never decimate You could probably use bpr render to see if you make this visible in zbrush
Warrior is my practice in modeling tactical clothing and gear. Clay renders and wireframes were done in Zbrush, Maya and Arnold Render. Concept by Oleg_ Ovigon. Discover more at https://www.artstation.com/artwork/lDe3ZO
Are there a lot of materials available for GPU-Based renderers? Mental Ray and VRay both have so many materials and things you can use to make a nice render. Do you lose a lot by switching to a GPU-based renderer? For example, if you create a skydome using Mental Ray tools and you want to render it with a GPU based…
I am using Maya 2012 and render with Mental Ray, but the problem is that a object in my scene won't render at all when I started a batch render. But when i render a single frame, it renders the object without any problems. My object is imported too, so I guess it has to do something with that. I would appreciate any help,…
Hi all, Looking for a way to render ambient occlusion in Arnold as part of my main render pass. I don't want it to render AO and colour in two seperate passes, but just in a combined render output. Any ideas?