Good Afternoon Everyone, Tejada Solutions International is an exciting opportunity for visual artists to expand their portfolio and project diversity while working in a fast paced and fun virtual studio environment. We have a vast array of different clients and projects spanning multiple disciplines. One day you can expect…
Hey all, So I bought a new Perception Neuron mocap suit to help with my indie game and it's fantastic. Only problem is I'm getting some really weird results when I import the mocap data onto my biped. I'm posting here because the Perception Neuron forms are pretty much dead. When importing BVH data onto a biped in Max…
Hey all, Ive started to look into facial rigging for games, and Im using a PDF by Jeremy Ernst, about his presentation at GDC. Its called "Fast and Efficient Facial Rigging in Gears of War 3". Absolutely amazing setup he used, but Im having issues duplicating it. Not surprising seeing as he works at epic and I'm just…
Had some free time this weekend. The front view of the concept is my main reference, and I liked the shape of the backside from that view. However, trying to cajole the model to match that reference was a major pain in my backside. Ultimatly I decided sticking to the front view for the back of the weapon would result in a…
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
I just spent about 2 hours playing each mode and I'm quite surprised with this game to be honest. In some ways, its the best CoD game released to date, in others, it's the worst. To sum it up, here's why I like the game: -it's fun -campaign is intense and action packed -the weapon models and animations are beautiful but…
This morning, I started applying the feedback from @riklopes, and the difference is very noticeable. I only have one question: how do you create these stains? With a brush or with a texture?
Yes, I understand and I do think the technology is cool and the results are amazing BUT I don't like what it represents. What is the future for 3D artists then? Are we going to spin around a model 100 times and take pictures and then do a lot of grunt work to make it game-ready? One of the reasons I started working in…
@Orb: Thanks man :) Your crack brush has come over to join me for this one @CybranM: Thanks! @ Geno527: Thanks, I've been working hard on it. I think I've dreamt about it once or twice, probably not a good sign o_@ So another update. I made some icicles and as usual had great fun on the high poly. Messed around with a few…
@ ambershee That sounds familiar, I have had situation just like that. I pushed through but tried to ignore the result. @ TeeJay "The problem I have found is this; if someone hands me a brief and says 'Here's the guidelines, do it by Friday'... then I have no problem producing great work. But when you're unemployed, or…