@Rima I posted that video to say that game development is inclusive enough to accomodate even this demographic, so I don't see why I would be difficult to work with considering my reactionary humor from 1980's television shows centered on comical stereotypes. @Alex_J Most studios make their returns on the early days of a…
[violins] The last time I posted a thread about being annoyed Mop + the PC groupies raked me across the coals for it.[/violins] [ QUOTE ] And next time, read before you post. It saves a lot of hassle. Like me having to "clarify" myself here to protect against your mindless argumentative state of being. [/ QUOTE ] You…
Hello! My name is Martin Jimenez, I'm new to this website and want to show what I'm currently working on. It's the L96 sniper rifle, I think it's probably going to be a game asset. Right now I'm blocking out the shape of it, what do you guys think?
I guess I didn't actually make a post just for this model. She has been done a little over a month now. She was fun to visit again. VIDEO [ame=" https://www.youtube.com/watch?v=mpcaMo05YrY"]https://www.youtube.com/watch?v=mpcaMo05YrY[/ame]
Hi PolyCounters :) I started a new project and i wanted to take you all on my "skill-grow-trip" x-D If you have ANY advices/blames/praises or what ever, please share it with me, as an aspiring artist i guess there is no better chance to grow beside other great artsists who tell each other what is wrong or what can be…
Hi guys, sorry about that rude but i just can't find the old topic so i decided to create new topic about the first gun project of mine. I changed a little bit with new scope, new grip and new rail too. I hope you guys like it. Marmoset viewer: https://www.artstation.com/artwork/mW82Z And this is final version with…
But of course! Flats'll be posted once i'm a bit more happy with them. I'm intending to give him a body as well, but the torso is still on the concept-stage, so it'll probably be a little while.
Hey. It's been a while. I've been kinda busy. Where do I even begin...? Well, first thing's first, I redid one of the action illustrations to make its style align with a section of my card game's website. I also managed to make all of the promotional art images for the characters of my card game. I did this for the…
Ben you also have to take into account polycounts roots and what drove most of us here. I was knee deep into making maps for StarCraft, Doom2, Quake and Half Life until I got the itch for characters. The itch came when I learned I could make more game art than just levels. I mostly got into characters because of polycount.…