Hey there, I don't know what to do anymore all my normals look terrible none regarding what I do or what I use (Maya;TURTLE,XNormal) and so I whant to ask if someone knows how I can let them look better or something like this Well sometimes it looks better as this ^^, maybe I should do every part extern?
Hey, I'm a Dungeon Master and I'm looking to commission a 3d model for the main boss of the campaign in running. Just looking for a quote right now, as I'm a broke college kid.
Hi Coolcat, I've had a look at your work and it looks amazing. You have a very unique style that I like. I'm looking for someone who can create some concept art for a trading card game. Im happy to pay a retainer or to work on a percentage basis depending on the level of work needed. I have done all of the programming…
Artist: Arman ''ae.'' Nouri Website: www.aelevel.net Contact: armanseuphoria@hotmail.com Note: Only looking for paid work at this time, thank you. Hey guys Im currently looking for some interesting contract jobs so if your company or indie studio needs some Art assets/ levels done don't hesitate in getting in contact with…
Hi there, I am an animator based in LA currently looking for both full-time and contract work. I have three years of working experience in the mobile game space and have working knowledge with both Maya and 3DS Max. My primary skills are in 3D character animation and rigging, but I am also skilled in modeling, texturing…
I think you just need to emulate the Gothic II lighting better, if you want to match the original look and feel. Looks like they used very simple shaders, with only diffuse and specular, and some baked low-res shadow maps. This was fairly common for games in the early 2000's.
You have a lot of promise. I think your wheeled vehicles are pretty strong with the Leyland Torpedo standing out more to me. The Honda feels like the materials or perhaps teh lighting arent quite there. Ide compare it to renders from a game like Forza and see if you can get yours to match that almost photo real look. Once…
Hey. So, I just took a couple of looks at both your animations. Something about the tiger walk felt a bit wrong so I went and looked at some reference ( https://www.youtube.com/watch?v=tAOdejkF8UY). So there's a couple of things I think you can do to push your walk to the next level. - If you take a look at the legs on the…
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.
Hi everyone, We are working on a short within Maya for an animated stylized spec commercial. We are looking for an experienced Look Dev/Texture Artist/Grooming Artists that is capable of also handling lighting and rendering. The exact rendering platform has not been determined. This is something we can discuss and come to…