I'm running Quixel Colors 1.3 Currently I'm watching the DDO Painter: Color ID Primer pt.2 and I'm trying to assign color IDs. In the tutorial he is able to select a mesh or sub object and just simply click on a color swatch to assign a color. When i click on the color swatches nothing happens. I've tried multiple meshes,…
Hello everybody, Figured I might as well make a thread. every little bit helps. :) I'll probably just be doing HUDs for a bit but I'll be doing 3D stuff at some point, just need to learn a bit more and get to the point where I'm confident that I can make an awesome set. Thanks for stopping by!…
Hello everyone. Melvin Rodriguez again here. This is our second, me and my friend Daniel Roman's, post here even though it was our first submission in the TF2 Steam Workshop. Again Daniel designed the piece and the graphic art and I did all the 3D Work. We are still going for the Jungle theme and would really appreciate…
What use is this base color texture for? Flat color textures used as your actual diffuse/albedo? Or just a simple material ID texture for masking? Your highpoly does not need UVs in this scenario. There are some instances where you can have some sort of displacement/graphics projected onto a high res mesh and that gets…
Finally! An update! You need to work faster :P The high res looks pretty sweet as hell. Very true to the concept. If anything, id maybe add in more surface detail on his body. It would be cool to see some bump/grooves over his body. Id take the brown segments as shells; and crustacean exoskeletons come to mind…
Thanks for the reply. I think I didn't explain this correctly. .One mesh with the one UV layout for the 3 different pieces that make up the mesh. ie cigarette,ash and ash tray. So whats the proper way to setup the mesh for Substance Painter to have one diffuse, metallic, rough etc etc. If I assign color ID's to the mesh…
I'm actually having the exact same problem right now. It's to due with the fact that you are rotating the normals, so they get a new light direction. I'm just thinking out loud here, I don't have that much experience with UDK yet, but wouldn't it be possible to: Split up the model with different material ID's. Make a…
Also the wonderful world of downloading games in steam adds the advantage of preloading your game before the release date. I really love that feature despite steam time often meaning occasional midnight anticlimax lol. I understand why people want backwards emulation... ideally id love to have a device that can handle…
Depends what you are aiming to do If you want to be a leveldesigner, id totally put that in. There its about design and map flow, not about who made the assets. As environment artist, only if you made your own assets for that game. If you put your gun or sword in skyrim or fallout, why not, its just another presentation of…
It's not EU, but it is EEA and Schengen so there's a lot of Europeans (like myself) living and working here without the need for work permits. I don't know about visa rules for non-Europeans I'm afraid. I would book an appointment with Skattateen (The norweigian tax authority) through their website for a few days after you…