Have you considered just making a tilable moss texture and use the mesh painting features in UDK? http://www.3dmotive.com/training/udk/advanced-mesh-paint-with-udk/?follow=true I'm not sure if this would work, you probably need normal maps, to get it nicely in between the cracks... One of the UDK pro's lurking around…
Basket hilts weren't in fashion at the time either, the guards were more thin http://www.hartleysauctions.co.uk/AuctionImages/299DEC06.JPG also, i'm very surprised you havent exploited the coolest ww1 uniform cliche to instantly place him in his period: http://onlinemilitaria.com/images/EM_breeches.jpg Puttees or leather…
I forget who posted these awhile ago but as long as where on the subject of old Russian photos... http://englishrussia.com/index.php/2008/02/19/abandoned-russian-village/ http://englishrussia.com/index.php/2008/01/18/russia-under-nazis-during-ww2/ http://englishrussia.com/index.php/2007/08/28/wooden-pillars/ There is a ton…
I got started with this, which is a bit dated but great technique for facial loops: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php Street cop workflow by Mashru Mishu: http://en.9jcg.com/comm_pages/blog_content-art-180.htm Making of Varga by Paul Tosca http://www.paultosca.com/makingofvarga.html Making of…
Hey, I've got the same problem. There is no "convert to main" button under topology... I was trying to follow this tutorial: http://www.3dtotal.com/index_tutorial_detailed.php?id=1090&catDisplay=1&roPos=1&page=2#addcomment But I just can't find the "convert to main" button to turn the zsketch into zspheres :( I'm using…
A german review. http://www.4players.de/4players.php/dispbericht/PC-CDROM/Vorschau/33597/80324/0/Dark_Souls_2.html - Dark Souls 2 vs Castlevania like PS2 vs PS3, very bad graphic - Teleport between all Bonefires from the start = no shortcuts or secret ways? - Respec option - bad/not so good NPCs Looks like a cheap copy.
HQ scanned zimmerrit coating for German ww2 tanks would be nice to have. Currently use Zbrush, make alphas and drag recticle onto models to reproduce the effect. https://www.google.com/search?q=zimmerit+pattern&safe=off&biw=1680&bih=925&tbm=isch&tbo=u&source=univ&sa=X&ei=InmUVImvGcSlNtCUgpgH&sqi=2&ved=0CCoQsAQ
Yeah Iron Man sounds great... I think muscle mass is an acceptable loss when converting comics to live action. Sure Thor needs to be ripped but he doesn't need to be WWE over the top. Sure I like my God of Thunder with a heaping helping of Muscle. But I think Christian Bale is a perfect example of acting over brawn winning…
@littleclaude Oh whoa, those look pretty nice! @Stinkfoot Yes! The Battle Chasers art has been grabbing my attention lately. Here's some art that got me inspired to work on the Polycount Tower. These were the loading screens on the WWE Immortals game on the iPhone. Some concept art from Epic Mickey. Some of the loading…
Realistic Moderate complexity WW2 era No customization No internals Nothing particular about UVs No second UV No separate first and third person models Our M1 Trench Gun is 7200 tris - Generally around there Almost no time spent on ensuring it looks good in first person Rigging and animation is handled by an animator…