We made an entry for the Short Film Contest, please vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=480816012 [ame]www.youtube.com/watch?v=TfgqXybx7rg[/ame]
Absolut vodka rock edition. Goody basket with beer. Nuts. Sausage and comics. Socks. Tf2 mugs. Book about the Leo horoscope and 2010. Money that I will put into art supplies. Beer. Towels and Jack Daniels chocolate from gf's family. Shirt and square lamps I wanted from the gf. Lots and lots of foooooooood :D
At a quick glance it looks pretty good. On closer inspection...that's a lot of BSP brushes... Did you Func_Detail any of the ones that didn't contribute to the hull of the level? If you didn't, it will take a lot longer to compile and carve your game world into a TONS of little portals that don't need to be there. The…
stop thinking that it is too complicated! it is junior high level math, not the nodes themselves for sure, but the connections in that shader are all just addition and multiplication - if you just want to copy what is there, why do you need a video? http://polyphobia.de/public/tutorials/TF2shading/shader.jpg just create…
With a combination of the TF2 Shader copy our Graphics Engineer, Justin Chen, has created and some more light finegling, I think I have gotten something a little bit prettier. Still feels far away though, unfortunately. Does anyone else have any advice for the lighting adjustments I need to do to make this professional and…
HAHAHAHA.... oh, adult swim. http://www.joystiq.com/2012/06/27/adult-swim-and-valve-teamed-up-to-give-us-yep-a-hat/ When Valve and Adult Swim announced a partnership involving the Team Fortress 2 universe, we winked at each other, throwing out the tired joke that it would probably just be a bunch of hats. Today, we're not…
Well it was only my opinion. This was basically why I said it was more of a joke item because many people would think this right when they see it, also tf2 and dota 2 keys. It just looks a little weird to me seeing it on slark as a weapon.
I think a DM map is a brilliant idea. Its only uninventive if the map design isnt good. Atleast with a map your restriced to design and content creation with a minimal technical aspect(playing to polycount strengths) If we could get a good design and blockout done it could be modularised and organised into assets. onces an…
It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…