http://www.youtube.com/watch?v=Zri1c_If6Ic"][/ame][ame="http://www.youtube.com/watch?v=WUhOnX8qt3I&feature=plcp"]Meet the Pyro - YouTube[/ame]
http://www.youtube.com/watch?v=Zri1c_If6Ic"]Introducing the Source Filmmaker - YouTube[/ame]
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I remember getting a preview of this tool 7 years ago while at Threewave. Its crazy to finally see it out there.
Mod incoming... in 3, 2, ...
though would have to question why? for showing off scenes and art udk and cryengine are much much better.
The lyrics in the song, though, say 'Do you believe in magic, in a young girls heart...'
Scout says "he" though. We are never going to find out from Valve, and thats how they want it I'm sure.
Can't wait to see community videos !
But they also already had characters with full animation sets to tweak.
http://www.joystiq.com/2012/06/27/adult-swim-and-valve-teamed-up-to-give-us-yep-a-hat/
When Valve and Adult Swim announced a partnership involving the Team Fortress 2 universe, we winked at each other, throwing out the tired joke that it would probably just be a bunch of hats. Today, we're not sure if we should be laughing or weeping silently into our keyboards: Adult Swim has revealed a free, limited-edition Robot Chicken hat for any class in TF2, as the first iteration in a series of new stuff coming from Valve and Adult Swim.
The scout says 'he', but the closed captioning/subtitles for that section reads "she". Brilliant!
that vid was awesome.. grinning all the way through it!
I'm not so sure we're going to need a mod
http://www.teamfortress.com/pyromania/pyroland/
HAH! You gotta love Valve
You can animate with it, and even use in-game capturing as a base for an animation to render. It uses the source engine for animation, effects, and models, meaning one can even use assets from mod creators. You can't use it for importing in-game animation for multiplayer, no, but you can use in-game animation, for it. I guess I don't really see a downside?
What's the difference? Most games that do zero-player-control cinematics render them to a bink anyway, so that bugs introduced in development don't break the cinematics. Plus, then the game can be loading the next level in the background.
I also don't see anything in those videos that prevents Valve from exporting a scripted sequence back to Hammer.
There are more SFM videos below in the link, and also sign up for beta
http://sourcefilmmaker.com/
No dynamic content would be one thing, picture an rpg for example where your character might be a male or female, and have a different set of gear for a cutscene, take dragon-age for example, which also featured a cinematic tool.