Download Here! Here's a little script that lets you interface with Biped's TCB controllers with familar words like "Linear" "Slow" "Fast" and "Smooth." I know you can switch Bipeds controllers from Quaternion to Euler, but I've found that to be a little buggy at times. Anyway give it a try. Drag the script into the…
I wanted something similar to question 5 a while back, but as I was dealing with already-worked-on scenes it was not feasible to call an existing material slot, a new material had to be created, and it also could not be placed in a slot after the fact (didn't want to over-write anything). Anyway, I can't take full credit…
Hi, As first advice, I would tell you to stick with default UI if you first want to learn and understand it so you can more easily rely on tutorials. There's still improvment you can easily do like installing PitiWazou Pie Menus (http://www.blenderartists.org/forum/showthread.php?348496-Addon-Wazou-s-Pie-Menus ), changing…
No, they won't. It's annoying but there isn't much that can be done about it. If you remove an edge loop, Blender will seemingly obliterate that same edge loop in the UV island. There are ways around it though, if you go to your 3D view port and click on the 'Mesh' menu, enable 'Auto Merging' (Should be at the top). Then…
PyrZern: Hi! Sorry for the late reply.. With the scripting, I guess you could do just about anything? Get som physics going, scripted events, triggering animations, more interactions etc etc. There's a bunch of tutorials up on our site as well. My answer is kind of vague; I'm not that big on scripting/programming in…
Thx for the answers. I changed the script and converted it to an auto click script. You can setup a dialog name and the button which should be pressed automatically and when the script runs (after click on "activate") it will do the work for you as long as you not hit "deactivate". Works well for me and also saves the…
AFAIK those aren't exposed to scripting, I remember some poor excuse for it Bobo had to explain. I'm sure Zeboxx over at CGTalk maxscript forums has or could come up with a UI accessor script to do it (basically, a way to press UI buttons via script). I can check in a few days.
Be that as it may. Here's a Unreal export tutorial + script for those that want to skip exporting their models into another app then to Unreal. http://www.zspline.net/blogs/blog.php/2009/04/21/modo-to-unreal-part-1 I was using version 1.07 of that script with Modo 401 for my previous example. It looks like there is a new…
Good tips. Also check out CrazyButcher's LCSM Unwrap script, much better than Max's Pelt. http://www.luxinia.de/index.php/ArtTools/3dsmax And James Haywood has some similar alignment scripts, plus a couple more. http://jhaywood.com/maxScripts.htm Edit.. MoP you should also point to your Normalize UVs script, very handy…
i am in complete agreeance with Vig. i would recommend staying away from high intensity (colored or b/w) backgrounds for your renders. there is a lighting script on scriptspot ( http://www.scriptspot.com/scripts/web_upload/Alexandre%20OLIVEIRA/New%20E-light%202.0a.ms ) i use that script with a simple 3-point scheme and i…