Hi guys! I would like to share you about the progress of my Mirana concept (and also my art progress (more like a research lol)) so.. i was reworking on my old mirana concept the "Descendant Of The Solar Throne" in my last weekends and i think it's such a good topic to share with all of you and also i guess this is the…
I've been at Robot Entertainment since the beginning. It's a unique start up because we had 45 people that got together, and we had a project and publisher to work with on day one. But we've still had to discuss these types of issues. I think you may be confusing Copyright, Patent, and Trademark. You need to Trademark the…
In GT and specifically in CARCADE.DAT cars main body have 136~244 polygons(triangles + quads) not counting LOD models(theres two more LOD models in car beside of the main model) I also don't counting bottom of the car as it use different type of face and the wheels(they are stored elsewhere anyway), theres also shadow…
Sprunghunt: Just to clarify, I wasnt saying that I want more duplicates of brink, or duplicates of TF2 or mirrors edge - in fact i hope that there isnt any. I do consider the art directions of those games unique, and innovative- Why ? Because they simply stand out from the throng of whats out there now. And by that you…
Yeah, that's one thing that surprised me as well. ME franches seems to have been selling like crazy, Some numbers i found for ME:A Full game PC and console downloads generated net sales of $111 million,https://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbers And for ME3: Despite (or perhaps in…
Cool to see a Polycounter attending the FullSail jam! Orlando gamedev has come a long way. That's the one I normally go to. This was my fourth GGJ. Actually ended up going to the Downtown Orlando location to try something new. In part because my old coworkers Jose Dieck and other guys from n-Space decided to go there as…
Turbomooth/some kind of smooth modifier is necessary when making a high-poly model. Either that, or you can start off your primitive by cranking up the divisions super high, then going from there (but sometimes, that does not give you all the control you might want). If you are getting 'artifacting, it is not because you…
The setup Pior described is what I did recently, it appears to work fine... I split up the high and low poly elements to match, then moved them out on various axes at values of 111 or 222 units (it's faster to type ) ... that way I didn't have to combine anything in the normalmap, it was all there already. Although I can…
You should probably remove steam from that list. It's linked to your account not the hardware. Anywhere you can install steam and log-in you can download the games. You can create backup copies and you can play offline. Steam Cloud syncs your controls and custom settings, even your sprays and saved games carry over to any…
[ QUOTE ] shape: Avoid SoMA (where I live) and the Tenderloin. There are a few generally nice places in the city, but it's so small (seven miles by seven) that you see a fair amount of bleed between areas. The Lower Haight, Noe Valley and the Castro are hip and cool and largely bum-free. Pacific Heights, the Marina and Cow…