couple things: you can turn on the distortion shader: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Modeling/files/GUID-637CCCB0-3513-4DFD-A8D5-EB1AB5CCEB9D-htm.html you can get the UV shells texel density:…
@rollin Nope, wrap deformer works this way, the principle of RBF is more complicated and implies the use of some really big matrices. You can also check the blog of the author of last video above. http://www.polygon.me/2017/12/rbf-based-bind-conversion.html http://www.polygon.me/2018/08/rbf-character-conversion.html and…
My take on it is that a lot of the celebration of our future AI overlords is probably coming from AI researchers and related companies looking to cash in on the hype. :) Here's a writeup from some AI conference that happened this week:…
Here is a test bake of the treads. The on e on the left is what I modeled and unwrapped the first time. It had 332 triangles. I optimised it and created the one on the right: 290 triangles. But there are 180 of these in total, so that's 52,200 triangles in total... just for the tracks. I came across a thread where the…
You can also utilise non-orthodox CG instructional hubs, basically dedicated sites for 3D industrial design, automotive design/engineering etc. so for professional and personal work, Car Body Design has long been my go to resource with an added bonus that most if not all tutorials, be it YT or another platform are 100%…
Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…
So even typing in the exact offset down to 3 decimals still gives me an offset when I export it ... Example: export one subtool from zbrush, line up in Maya, write down offset numbers, lets say 01x 10y 20z. Back in Zbrush in the deformations panel, I type those numbers into the offset (with y and z having to be negative…
Looking at the features Maya received in regards to game-dev (the new UV-Toolkit, shift extrude, etc.) it was more of a catch-up with 3ds Max in my eyes. Yes, 3ds Max stagnated in regards to game-dev in the last few years, but I think that was more due to the fact that the whole UI was/still is beeing reworked (ported to…
I can't vote against this suggestion strongly enough. China, especially in the Tang Dynasty (AD 618907) when according to Wikipedia they started exporting their smiths to Japan and Korea to teach them, has its own unique tradition of swords that would not be better served by sticking a generic katana in her hand,…
since I was just trying to figure this out I'll contribute that 2018 has gradient linear 2 which gets you really close to a pipe shape. If you put a pow grayscale after it and set it to a value like .8 or so, it will help round the lower values. You'll have to play around with values and masking depending on the tiling you…