Not vig, but :D I suspect he means move it over to 1:2 from 0:1 as in a whole sheet over. It keeps from baking ontop of itself. If its not moved to the next sheet it'll just bake the doubles ontop of itself which, well, is interesting...
sounds like you're plugging a texture in, textures "typically" go from 0-1 Specular power is a value that goes from 1-100+ usually. Either add and multiply the texture by scalar values, or use the specular power textures as the alpha of a lerp between 2 values.
$Sel = `ls -sl -fl`; select $Sel[`size $Sel` -1]; since the array starts at 0, to select the last object you have to subtract 1 from the size of the array.
I model and render in Modo. I used 1 dark gray material with blurry reflections. All of the lighting is from 1 IBL light probe. -And thanks to everyone for the kind words!
Except there was never a Ben Solo from EU... There was Ben Skywalker. And there were Jaina, Jacen, and Anakin Solo.... (Jacen was the Sith one). Ben Solo was a result of 1 + 1 / 2 = 3
Hello Everyone! So this is my first time posting. I've decided to create the ZF-1 gun from the Fifth Element. I would like some feedback on it please. :) Here is the picture of the High poly version of the gun. I will have some pictures of the low poly all textured up soon. Thanks in advanced!
Alright, here it goes. Feel free to give me any feedback you have. I'm just a man looking to grow some more here. First up are some figures from Monday Evening Life Drawing. Poses are from 1 minute to 20. And here are some figures from a Volition Life Drawing 8 week session. These poses are usually shorter than the Monday…
When creating animated sprite sheets with 3ds max do you guys animate a higher framerate in max then have a script render out every Nth frame? Or would there be a 1:1 ratio in frames? Seems to me that, working on a higher framed animation then rendering every nth frame is like working on a high rez image that's gonna lose…