person 1: I was born and spent the first part of my life in Texas. person 2: That's funny, you don't have the accent. person 1: I don't wanna talk like those assholes. Person 2: My mother was from Texas! person 1: I meant those other assholes
@AlecMoody i did as you suggested, i used 4 textures and exploded my model to build different normal maps, it worked out great.I used 1 texture for the side planes, 1 texture for the skeleton 1 texture for the doors and 1 texture for the metal bars+floaters.Now, i'm having issues on the shading in UE4. Does this have to do…
Alright so I did that, and for some reason I see no more than 4 verts. http://i.imgur.com/TFogesQ.jpg However there might be an issue in that,there's 1 vert on top of the cylinder, and 1 on the bottom. In the middle of the cylinder are verts, except for the 1 area I have highlighted above? Not sure why that's occurring…
why AO does not work in marmoset with having value of 1 metallic in material from substance painter? Having anything below that value AO still works in marmoset ? Is there reason for this or is this a bug ? My friends made tests also and they had same thing happening.
Hi folks! Let me share a project I've been working on all of last year: Tapacron is an epic pixel art chronicle where everyone can participate. The project is ad-free and non-commercial, purely for art. The goal is to create a pixel art chronicle over decades, capturing popular events, persons and memes. How it works: 🔹…
Horray. Fixed with the combined methods from all you fine, fine people!:) I left my Uvlayout with all overlapping and backward facing Uvs 1 over from the 0-1. I never threw them back into the 0-1. Which brings another question to my head. How often do game engines need overlapping and backward facing uvs to be moved off…