Not all modern arms - but he does showcase some modern arms - and you'd likely find links to other resources for more modern weapons. But this channel gives a very detailed view on how guns work, down to the smallest mechanism, as well as providing some good slow motion video of a number of the weapons being fired. Also,…
This is just a test but this the normal map for the new mesh. There is some edge control on the mesh. So for this mesh it would for a first person type game. Now here is another question whether your doing first or third person game that involves weapons what would be the best way to display it in your portfolio? I have…
@Polygoblin: Thanks :) Hey Guys, i´ve finished my UMP. Im totaly happy that i finished it. As you can see i removed the Strap and the DBAL Laser. And i changed the Foregrip. I like the look of the weapon now much more. I rendered the Weapon in Unreal Engine 4 with a Light Setup i like on that weapon. Also i tried some…
Hello, I'm wanting to start learning how to model weapons for my portfolio but currently I can only get as far as loading my reference images into 3ds MAX. Ive watched some tutorials on how to model fire arms but they all covered simple weapons and don't explain how to get some of the more complex shapes. I am looking for…
There are 2 sections of this forum for this stuff: Paid Job Postings This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits. Free-Lance Posting This section is for freelance artists looking for work or for teams looking…
Welcome to today's news update regarding the August Update of Northern Ireland: 1983. Today, we're bringing you the culmination of nearly 2 months worth of hard work, that brought us through a lot of development, not just in game, but the plot as well. If you look at our ModDB page now, you'll see that we've gone through a…
I am attempting to make a weapon for Pyro but have absolutely no programming experience. I am having some luck at making the models for my weapon (they will need better textures though) but have no idea how to compile it for itemtest, or how to script the weapon for the specific fire effects I want it to use. Please email…
I picked mine up last night at the midnight launch. I unlike other people probably did not rush home and start in on it. I was worn out already from the day. I did though start in on it this morning and played for almost 9 hours straight. All I can say so far is that I absolutely love the game. I disagree with the…
Well... at least the mighty foot is back. UT3 doesn't have a mighty foot, can't see why the confusion. A lack of soldiers firing real-world weapons isn't a bad thing, heck there's an overall lack of weapon creativity in FPS games in the past 13 years you'd have to go way back to 1996 for some cooler weapons and that's not…
The remake looks a lot better already! I would suggest using the vertical channel from normal map for baked lighting and applying a top-down gradient to the weapon overall. You could also lighten up the sharp part of the blade to show that it is shiny-and-sharpened and is used for cutting opponents down. Also try to not…