Hey Polycount, When working on your own personal projects, how long do you usually work on it until you call them done? Or just get sick of working on them? Personally I've been stuck on building an environment in UE4 to try to familiarize myself with the engine. But, after I've created lots of props I've been wasting so…
We could start to compile a list of rules. But there are always exceptions. It usually comes down to experience. First I try to split the model along likely seams, and Relax/Pelt those. If there's still distortion, I'll cut a few more seams. If there are peninsulas sticking out that make packing difficult, I'll cut those…
Why not just stick to the educational license for now? There's no real reason to pay the subscription until you become good enough and decide that you can actually make a living selling your assets. By the time you get to that point, you'll have a much better skillset and understanding and will be able to much more…
You seriously do not want to change your keyboard map to something else and stick to the default layout, or you will face problems later on. Assuming you are having problems already. As for the faces not entirely being selected, you need to Mar-Key select the entire face. Easier way to do this is Pretty much "U" so you can…
Looking great motenai. The one thing I would say, while the black trim looks nice it dosnt really fit the regular protoss look. Looking at protoss stuff they stay away from black/really dark colors unless its the dark templar stuff. The regular protoss stick to the all gold/blue look very much like the paintover wester…
:) I don't. It just lets me stick boxes and cylinders together making it look like a gun YAAAY!! *hears crickets outside* okay, seriously: I don't want to stick with milkshape for the sake of it. I just know how to use it now and I actually liked it for my needs after 4 months of casual modeling. I need an affordable…
May I suggest 2d? If you want to design games it is a WHOLE lot easier to work on 2d stuff. Try learning flash and developing web/cell phone games to start. Go to addictinggames.com to get an idea. Some games suck, some are really fun (more fun than games you shell out 60 bucks for). Geometry wars for Xbox arcade is a…
you said sculpting yeah? Have you considered sticking to a super simple quaded, even base mesh and just playing around with the forms in mud/zb? (i know, polymodelling is still cool... just sayin :P) In any case, you seem to be sticking edgeloops in when you need them in specific areas which then go all through your model…
I think you need to pick a lightsource and stick to it for this kind of diffuse-only painting. Your current lighting is a bit too "global" and flat. Imagine a source lighting the character from roughly above, and it should look ok in most situations. To help you visualise it, try creating a couple of ambient lights, stick…
So just curious how people uvw map, ive been using planar map stich alot and it seems really time consuming, i was wondering if there is a fast way in max, or with additional tools to uvw map, or if im stuck stitching. this site is basically where i learned uvw mapping and i havent changed my process much except for the…