Three very quick tips: 1 - think in terms of light, not in terms of color. Light dictates shapes. You can describe any shape just by describing its illumination, from spheres to knife-edged creases. The sharper the transition between light and dark, the sharper the edge. 2 - Don't use pure white or pure black except in the…
I'm quite impressed we can run stuff like this in a browser these days! I really like the composition of this environment; there are good focal points and it doesn't feel cluttered. I feel like the colours are maybe lacking some focus. We have yellow floors, blue mist, green trees and red painted wood. I feel like pushing…
I would say that if you're an environment guy who is not that experienced in character art, you should stick with realistic anatomy for this sort character's body/muscles etc, but feel free to go nuts with head/hooves (look at goats, cows etc. for those). Get lots of good reference and follow it as closely as you can. Here…
I've played Dota2 for over 1000 hours and I still suck at last hitting. Yes the concept of last hitting is simple, but being good at it is different. There are additional layers to being a good farmer. Controlling your lane, so you're on high ground or close to your tower. A lot of farming heroes have very low base damage,…
Looking good, Vig. I have a few crits, though: -When running through the bases, it's sometimes difficult to tell which one you're in since a lot of the custom models have bluish textures. Adding a second skin with a warmer tone to them, or even just neutral colors would work well to distinguish between different areas. The…
The women’s-only adidas falcon women white is set to launch in a brand new “Rose Pink” colorway for the summer season. It comes constructed in a combination of mesh and leather detailed with soft, textured suede. The shoe features a Nude tone on its upper with Soft Pink overlays atop a matching chunky sole. The new adidas…
AKA, can you look at a given section of a control cage and work out in your head how it's going to subdivide based on Catmull-Clark subd? Because if you can, you're either a savant or a robot. Pretty sure Perna is a robot, so the answer for him is yes he can, but what about the rest of you? I'm not talking about having…
Hey there everyone, I recently started working with a lot of new software (from Zbrush and Xnormal to Marmoset and the Quixel Suite). Managed to learn a lot in a short amount of time, but the thing that gives me headaches on and on and on is: baking a high poly normal map. I modeled a series of meshes (from swords to guns)…
http://youtu.be/Szix5J6hIRg Hello there, Here's a video of some of my progress on a game I've been working on in my spare time. (Top-down hotline miami meets Half-life 2 meets those old N64 helicopter assault games if that makes any sense as a general idea of how it might play) The artwork is still pretty much in a…
Hey all, So I've recently purchased Shader Forge for Unity and have been testing it out. Our current project involves a vertical gradient shader similar to the style you see in Monument Valley (totally different art style, just looking for a similar gradient effect!). So far I've been able to get it working that it uses…