Hi all, I am seeing some weird lighting in Substance: These are the baked normals: These are my UV and low-poly model: And my high-poly model with material id looks something like this: My questions: - When I rotate my environment (basically the lighting), sometimes there are undesirable sharp transitions like the…
Hi there. If any1 here knows a good site that shows me how to do correct lighting for my sketches, t would be really nice if u post some here. thanks ^^
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?
SEMESTER 2 IMPROVEMENTS Semester 1 scene Fly through [ame=" https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA"]https://www.youtube.com/watch?v=ze8mlHlsf4Q&list=UUBKL3QtSk2kIs3LdEK786dA[/ame] Over the next few weeks I will be improving my scene form the feedback given from my first semester and the…
If you consider yourself a noob on any part of an art test and really need help to complete it, then it's not really time to be submitting art tests. Hone your craft. A company is really going to want someone who knows what they're doing. That being said, not too bad on the modelling. Details could probably be exaggerated…
Tried to add geometry to the roofs, light leaks again. I think I might have to revert back to cpu lightmass. Seems the gpu only works in certain situations without issues. The question is with external lightmaps, light leaks issue is completely removed. Using them means reflection has to be baked externally too. Really…
looks pretty cool. Is it kind of like an upgraded Half Life engine? Psst, the movie sign letters go between the lines http://farm1.static.flickr.com/231/491366190_753c766ad8.jpg?v=0 When and if you google ref, make sure it hasn't been heavily photochopped. You could also define the transparent plastic edges of each letter,…
I disabled the light warning for screen grabs (using the "DISABLEALLSCREENMESSAGES" console command) for a presentation last week, and now I don't know how to re-enable that message. Anybody know what it is? Pro tip: it's not "ENABLEALLSCREENMESSAGES"
ambient + diffuse (light is additive) the diffuse term calculates per light and doesnt factor in ambient light. so you add it. also your forgetting your reflections ((ambient + lambert) * diffuse map) + ((specular + reflection) * spec map) its can be handy to put in a diffuse and reflection power multiplier so that things…