Hey! This is an environment I just finished up as a personal portfolio piece - hope you enjoy! Any crits or comments are welcome of course. Some details: Everything was modeled out in Max and Zbrush, textured with photoshop and crazybump, put together in UDK. Cant take credit for the skybox as it came with UDK ;) but im…
So I thought I'd take a crack at modelling an interior environment. I'm a complete noob with engines so this will all be very much a learning experience. I'm going to go with UDK to make this as apparently it is an easy beginner engine. I'm basing my environment around a piece of concept art that was suggested for one of…
Hey all. I'm currently thinking of re-working into an old Cambodian inspired environment that I created in my last year of University. Now that I have more experience, I have a basic plan of scrapping and re-working most materials, whilst adding more props and features to the scene to make it become more interesting. I…
Hello Polycount, I would like to submit a few props and environments for critique. Viewport scenes rendered with Xoliul shader. Environments rendered in UDK. 90% of textures are hand-painted. You can visit my site marks3d.ca , but currently has outdated work. I would appreciate any critique before updating and applying to…
We are looking for a reliable freelancer to work on improving the visual quality of a prototype project. As the project grows there will be opportunity for further iteration and work if this is of interest. We require a VR environment in which the user will be stationary. The user will then be interacting with some UI to…
By the looks of it, you'd be best having a combination of a grey/blue Skybox, changing your Environment Colour to Blue [View > World Properties > Lightmass > Environment Colour] and altering your fog to a more of a neutral grey. The Environment Colour should change the hue of your shadows to better contrast the warm…
Hello We are a small indie team looking for an environment 3D artist to do some contract work for an upcoming console/PC action RPG.The work consists in creating a set of cliffs and huge rocks (from 12 to 15 pieces) for fantasy exteriors. The style should be non fully photo realistic and slightly stylized. The cliffs /…
Firaxis Games is looking for an experienced Senior Environment Artist. in our Baltimore, MD studio. Details below: Job Description: Firaxis Games is looking for an exceptionally skilled senior environment artist for our latest Sid Meiers project. As the senior environment artist, you will be working closely with the…
(Please post questions on the thread here - I won't respond to PM regarding this position) Apply online using the following link: http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&portal=8160110982 Great Games Start with Great People! Activision Blizzard, headquartered in Santa Monica, CA, is the…
Hello! My portfolio My artstation Sharur T is an Environment Artist who has worked for over 5 years as a freelancer in games industry. He has a degree in Computer Games, Design and Development. Capable of carrying out Environment Art production from scratch to final product. CG community member. Sharur's game experience…