It's the case of a bad triangulation either done by you for not caring enough about the triangulation of the mesh or by max at triangle creation (or can happen with symmetry modifier):
Hello, I am modeling a browning 50 Cal Machine gun and i am struggling to make the main barrel bit that has the holes in it. Im trying to boolean it but the topology comes out bad. Whats a good method of getting clean topology and keeping its roundness? Thank you.
Thankya thankya; && yea I was sort of debating on the plank. Not sure if my lighting was just bad or if I should just put a bit more colour variation to make it pop out more.
Hey everyone. I am currently working on a new sculpt and I would love to hear your feedback, good or bad :) . Right now this head is going to eventually be turned into a cinematic character for my demoreel, and ill be using the Unreal Ed to make a 10 second cutscene. PS. Paint overs are always appreciated ;)