Oh, for my first entry which I submitted a while ago, I put a different summoner name than my LoL account name (I assumed the LOL account name was the name I type when I log into LoL, because the summoner name would not be the correct login). I hope that's not an issue? Not an issue. They actually can be different so you…
Too much of the art pipeline is built into the studio's programs. Custom exporters, rigging and other systems setup type stuff. You might possibly be able to make the model in a non-studio piece of software, but you're going to need to export it to a common format, and then import it into the studio software, and hope to…
no i hope it sticks to sci fi... but like.. the ancients last time around were pretty 'fantasy' types? hehe, one of the only competitions i ever took serious part in! if school allows, i SO am gonna take part this time around too! winning's not the key... proving green's up top is... [ye ye. they both mean 'winning']...…
Hey guys, I just spend the last 2 hours trying to find Zbrush tool(i dont remember what it was exactly ) that had a bunch of presets (or brushes) that allowed you to draw out these Nanosuit type muscle-strands. I remember seeing it on Polycount and I don't think it was too long ago either. I hope someone out there still…
https://www.artstation.com/artwork/y1LvO Hello I already had a WIP thread for this but I was hoping to get some critiques on my UE4 scene. Once I have more in my portfolio I plan on applying for environment/prop artist positions so I would really appreciate feedback on things that I need to improve on to have a good shot…
Hey all, I'm hoping to get some feedback on this assignment I did for my animation class. It's meant to be a "Take", but I added a little bit of acting in it as best as I know. I'm always open to any type of criticism, because I know there's lots I still can learn about animation. There's a link to it in Vimeo below. Is…
Hi, thanks for the suggestion about world space map, but I don't consider that to be a great workaround because the world space map doesn't show any of the low poly normals and gives a different look to what game art assets actually render like. I was hoping for a solution where you could use the tangent space map as the…
Well said, To add to the bit of "most companies just do not provide the right environment to grow ones creativity."" I must say that many employee's don't take advantage of the right environment, but I'm not sure if this is because of how busy everyone gets or that many employees simply lack the social skills and business…
I messed around with the idea of using deep EXRs (which i assume a cryptomatte is or it wouldn't work properly) to manage texture sets a few years ago and while it worked fine the additional overhead of processing and previewing the data - as well as maintaining any tooling - far outweighed the tiny benefit you get from…
Hey @Kaine123! Right now I get about 35-40 fps in PIE. There's a dip there obviously when you try and use PIE as a performance metric and I have a beat up machine. Its def still a work in progress for sure. I think I can continue to slim things down and bring in the draw distance on my furthest grass cluster. I could also…