Info: So. Elsa. right ? :P Been Working on Elsa from Frozen, The current hair is just some random one from the internet, I put it here just to see if her head is similiar enough to the original design, i do think that my model is kinda too small compared to the original but' its close enough Let me mention- Give me as much…
The game engine that I use (C4 Engine - it rocks) supports Horizon Maps (self shadowing normal maps) and I was curious on its advantage. I built a stone rock wall to test the technique and it's really cool. Anyway, I've released my textures (Diffuse, normal, height all at 1024^2 res) for free (just don't resell them)! Not…
[ QUOTE ] This video is of a match from Evolution 2004. Anyway, the game is Street Fighter 3rd Strike and the players are Daigo (Ken) vs. Justin Wong (Chun-Li). If you're an avid SF player, you'll be freakin amazed. And for those who don't play. Let me explain a little parrying. To parry, you have to press FORWARD for each…
Hey guys, I did a character model and I'm getting relatively close to finishing it, however I'm sure things could be done better, this is where I come to you for help :P Yes, oh my god, it's a furry... Thought it'd be fun to challenge myself with something familiar (IE: My avatar) The reffrences are below. Please tear it…
Hi everyone, I'm a 3D modeler with a good experience on low-poly models who would like to make a 3D homebrew for the Nintendo DS: a futuristic racing game, similar to F-Zero or Wipeout. This is how it might look like: [ame]http://www.metacafe.com/watch/4219943/nds_futuristic_racing_project_teaser/[/ame] This video is made…
Your references aren't really that good. Might want to use faces of scandinavians as reference instead of Mel Gibson (american) and Mads Mikkelsen (danish). Although Mads Mikkelsen is your best ref from those his face is hardly what I'd call typical looking face for scandinavian (I'm from Finland myself.). Instead here's…
@TheMightyKnight: Yeah xD But what really convinced me was actually seeing other people's entries at the last moment; I couldn't see a lot of the WIP images other people were posting on this forum since some of the image hosts that they used are blocked in China. But when people started uploading their final submission…
no need to defend, it simply has to read well to the eye... before reading ANY of the titles on the images you just posted, I looked at the second one and thought F*CK ME that looks 100x better! then I read over it all and it makes sense, your justification of how something reflects the light is true as proven by your…
Model is good, but texture need to be remaked. You do very noisy diffuse what isn't good idea, because it's simulate some detail, but noone know what detail ;]. See lines on the side of shark. It's unregular and color transition (from white to blue) is sharp not moody like in your diffuse.…
ya i looked up the mel code for that function, and will write myself a py version tomorrow morning when i get back to this. im actully haveing a similar problem again, with FBXExport, there seems to be no python way expect mel.eval to get to it, and it's is supplied by a mll modual not a mel file so i cant just re-write…