This environment Belongs to a 300+ hour real-time animation Series being developed in Unreal Engine 4 which i worked on as an Environment / Prop Artist This Persian Dungeon belongs to the Mongol King Ghazan who is occupying the persian Stronghold in our Series The Modeling and Asset Creation was a collaboration between me…
Hey! This is an environment I just finished up as a personal portfolio piece - hope you enjoy! Any crits or comments are welcome of course. Some details: Everything was modeled out in Max and Zbrush, textured with photoshop and crazybump, put together in UDK. Cant take credit for the skybox as it came with UDK ;) but im…
So I thought I'd take a crack at modelling an interior environment. I'm a complete noob with engines so this will all be very much a learning experience. I'm going to go with UDK to make this as apparently it is an easy beginner engine. I'm basing my environment around a piece of concept art that was suggested for one of…
Hey all. I'm currently thinking of re-working into an old Cambodian inspired environment that I created in my last year of University. Now that I have more experience, I have a basic plan of scrapping and re-working most materials, whilst adding more props and features to the scene to make it become more interesting. I…
Hello Polycount, I would like to submit a few props and environments for critique. Viewport scenes rendered with Xoliul shader. Environments rendered in UDK. 90% of textures are hand-painted. You can visit my site marks3d.ca , but currently has outdated work. I would appreciate any critique before updating and applying to…
We are looking for a reliable freelancer to work on improving the visual quality of a prototype project. As the project grows there will be opportunity for further iteration and work if this is of interest. We require a VR environment in which the user will be stationary. The user will then be interacting with some UI to…
By the looks of it, you'd be best having a combination of a grey/blue Skybox, changing your Environment Colour to Blue [View > World Properties > Lightmass > Environment Colour] and altering your fog to a more of a neutral grey. The Environment Colour should change the hue of your shadows to better contrast the warm…
Hello We are a small indie team looking for an environment 3D artist to do some contract work for an upcoming console/PC action RPG.The work consists in creating a set of cliffs and huge rocks (from 12 to 15 pieces) for fantasy exteriors. The style should be non fully photo realistic and slightly stylized. The cliffs /…
Firaxis Games is looking for an experienced Senior Environment Artist. in our Baltimore, MD studio. Details below: Job Description: Firaxis Games is looking for an exceptionally skilled senior environment artist for our latest Sid Meiers project. As the senior environment artist, you will be working closely with the…
Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…