Yes Happy Thanksgiving to all polycounters. Now time to call up for some chinese food...heh heh. Can't stand turkey meat and I'll be spending my 4 day weekend alone and being semi productive, that is if Xbox 360 doesn't steal my soul.
Thanks guys. I'll look into all these games. Also, as another refrence I used to play, as a multiplayer demo, tiberium wars for the 360 and altho it's sci fi thats also what I'm looking for. Again, real time building, spawning vehicles ect (in the case of Tiberium)
Thanx Mop for your comments Ok, here is the body: Body And here the head: Head Wireframe (quickrender): 3166 tris Wireframe Dont forget, it's for UT2004 so no normal mapping yet...max 3000-4000 tris for a character. Regards+ PS: i changed "cheers+" by "regards+"
The Very Best Euphoric Chillout Mixes Vol. 2 (Disc 1) - 316 minutes Trancequility Volume 21 - 75 minutes Pearl jam - the whole "I am mine" - Album Lots of Kruder and Dorfmeister Feindflug - Roter Schnee That saves me through the day at the moment
I have been modeling for quite a while now and only recently decided to make some game models in hope to break into the industry someday this is my third "game ready" model. I modeled those in Fusion 360 imported the .step files to Moi and exported them as obj to tweak/unwrap the geo in Blender and of course, Painter was…
I've been used to the next gen workflow and i wanted to do a handpainted diffuse only character for once. I found this really cool character concept in my reference folder (don't know the original artist :( ) So this is what i have so far. Trying to get the right silhouette . first 360 wip…
Some seriously cool new technology that's able to take the load off a main GPU and spread it evenly over any number and types of GPU's in your comp: http://www.anandtech.com/video/showdoc.aspx?i=3646&cp=4#comments Could skyrocket the average computer's graphics over a very short period of time. Edit: cleaning up typo
I was trying a different workflow, Base mesh to Mudbox to Max Ended up with a 396 tri Light Fixture. I was hoping to use it for my current scene, but ended up with something that doesn't quite work. Oh... I drew concept art for it... was hidious, but it worked, lol. Not going to show.
Awesome gonna give it a go. Got some side 3d freelance projects I am doing but soon I can complete my build. For now its good old ps3 and xbox 360 and my laptop for modeling. Honestly modeling on my laptop hasn't been that bad.
http://e3.gamespot.com/video/6318738/prey-2-e3-2011-stage-demo?hd=1&tag=top_stories%3Bplay_btn%3B6 much better demo, the game looks amazing! I really like the wet floors, that's done really well, and the graphics look great for the doom3 engine.