Something that helps me is I have an egg timer that I'll set for an hour of work, then I take a 15 or 30 min break to do something else constructive like paint or draw.
This might be of some help, obviously it's a forum but people seem to know what they're talking about... show it to your boss :D http://www.tomshardware.co.uk/forum/264924-15-quadro-5800-gtx295
everyone unlock all the characters yet? heres a link to show you how: http://www.videogamesblogger.com/2009/02/15/how-to-unlock-all-street-fighter-4-secret-characters-guide.htm
kovac, now that was funny edit: btw, here's my contender for greatest game ever made, gravitybone. i defy you not to chuckle. (15-20 mins long or so) http://www.blendogames.com/
I am getting 'no response after 15 tries' on that IP. But does that mean we finally get a server with a nice ping for us European polycounters? Can wait to frag you suckers
The Xreal Quake3 engine mod also has it implemented (and also VSM) but currently it is a bit broken it seems: http://xreal.sourceforge.net/xrealwiki http://www.quakesrc.org/forums/viewtopic.php?t=7780&start=15
Yeah. Such a waste of a minute, too. I'm sure 85% of the units sold at that price were to botted accounts. And the other 15% should be glad they were even able to connect to the website during that time.
truth, i'd use the cut faces tool as Vig suggested. If you hold j while rotating it'll snap to every 15 degrees (and you can change the increment in the tool settings)
Wow. That is damn cool. Very impressive work from opensource apps. The rotatable took about 15 secs to load for me, and is weird to control. Just a quicktime file may be more professional.
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?