Yes, I would like to make a game engine that also has functionality of Maya/Houdini/Substance Designer/Photoshop/SpeeTree/WorldMachine. Yeah, it is written in Python. It is pretty fast because I do all the math in NumPy, python library for math written in C
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Learn Python! ...and again, Python would be your best bet simply because I'm an old JAVA nugget from back in the day and as a high level OOP framework you'll be better served learning if CG Programming, In-Game Logic or Writing Tools...etc, is also an interest.
There's nothing wrong with Monty Python though, it was actually a little goal of mine, so thanks I got the monty python comment before, so I'm glad it's noticable. And without textures, I don't know how to texture a model with a polycount of 10 000 000. Thanks!:D
Indeed, gamelogic is easy to code, just takes patience. When you have an engine the rest is easy. Apparently Pygame is a neat engine for Python and Python itself is damn easy to use.
I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
ya blender uses python, which is a very clean and very good scripting language, that will also be useful to you if you move on to modo or maya since both of these also use python for scripting. also really $150 is a big deal for you, when investing in tools to do your work?
I'm pretty pumped about further python integration. We do tons of PyQt stand alone and it's always a pain to have to go back to doing UI in mel. They've also announced pyMel in 2011, which is huge! If you're not on the python train, time to get on board. Choo Choo!
Haven't bought & watched this myself, but this Disney/EA guy has a 15min tut out that claims to explain how to obfuscate a Maya Python API plugin. Feels a bit weird they're asking $15 for such a short thing, but might be worth checking out: http://www.cgcircuit.com/course/lock-your-python-code
interesting technique... thanks... there is also a python script that is moving uv tiles around to get the UDIMs baked... http://earlyworm.org/3d/python/bakeUDimTiles.py and mightybake does support UDIMs and mudbox tiles... https://www.youtube.com/watch?v=Vqo4k6xFQRk