Are you protected by Parody law for commercial use? (for example South Park makes money off their products even with blatant likeness and other negative advertisement. Another example of what I'm talking about is Broforce, it is clearly using many well known movie/tv characters in their game. Is it considered fair use…
Hi guys, having a slight problem in maya - booleaning windows into a brick wall. I've tried with my current building in which I learnt it won't boolean into the wall as theyre not a solid object but planes. However now i've switched to a brick wall example; it seems to make every window inbetween slightly smaller and not…
@jdellinger98 Glad you're making progress! There's a number of ways to approach the texture baking on this. Again it's a case of what makes sense for the project. How you set this up is something you'll have to determine based on your software pipeline and how you want to texture it. There's been a lot of good advice in…
Recruitment Method 1. Create a Recruitment Plan. This plan should include places where you could capture the interest to potential developers. I am using teamups.net, indieteamup.com, and indiecg.com. You can make a custom page so that all the project pages made on these sites can link to a central hub page. You can also…
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
You can do something similar with Falloff, but your example on the left is made with a spotlight and GI. With Falloff you get more control, but a different look (dark around all edges of the model, except where the main light is hitting). This is done with a shadow casting spotlight above and to the right. A white surface…
At a glace the lighting needs a lot of work. It also looks like you could use a lot more variation in your textures; for example I see a lot of trim elements that share the same texture as the wall meshes they intersect with. The trim could be a different kind of stone than the walls - carved instead of blocked, for…
Very very cool! Really dig the cloth on the handle! Just a thought if you want to try it out. Perhaps instead of only blue. try shifting the cloth with other colors. Blue and purple for example. It depends on the style you are looking for though. You can also apply this to the other elements like the metal, for example add…
i always thought the main page was just gonna be a place to count polygons. example: Cube - 6 quad (12 triangles) Sphere - (depends, how many polygons in your sphere? 12.) 12 quad (24 triangles) then sometimes we could make mistakes and other people could correct them. Example: Cube - 6 quad (11 triangles) ^it's actually…
If you look at this example, the character has 5 materials, and it's created using layered material. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/ If performance is a concern, then obviously scale back on using any expensive shaders. For example, I remember there are 3 SSS functions.…