Am trying to bake the diffuse of my high poly object with xnormal and all I get is red... the lowpoly mesh is wrapped to the highpoly mesh perfectly. can't seem to understand the problem.
i'd say even if there are slight mesh discrepancies, it wouldn't take long to shrink wrap/conform/project the remeshed version onto the source/cad version.
Just wrapped this up! Had a lot of fun making this weapon. I love seeing everyone's different takes on the concepts :) https://www.artstation.com/artwork/4bzAP4
The cheekbones seem excessively pronounced to me, also it feels like the eye cavities aren't "wrapping" around the skull enough, they seem too front facing.