Thanks for your kind words, really appreciate hearing it from a fellow artist :) And yeah, I guess it is not so obvious for now and we should improve UI anytime soon, but you can just leave Levels/Maps Quantity at 0, and it would not affect total cost/time estimates. And you can always check what calc estimated in…
Some of the games mentioned look like they have some solid mechanics, Mount & Blade looks interesting. But to me they still all look to...floaty...haha...No real weight to it. Too much hit & run type stuff. I'm obsessed with the look and feel of things. An idea I thought might work is simplifying the whole thing a bit.…
Emissary.live is developing an innovative Real-Time Strategy game in a nostalgic Feudal-age style, and is looking for the perfect talent for a set of short-term visual objectives. This is in the first round a commission based role, but with the possibility of long-term collaboration. 3D Character Modeller and Animator…
for those who don`t know yet the new 3d anime fanart challenge is up https://www.facebook.com/groups/anime3Dcontest/ 3D Anime Fanart Challenge Worklog Naruto VS Sasuke Description: I`m going to depict the everlasting battle between Naruto as Sasuke, the two main protagonists of the series. The piece should have a…
Hello friends and associates, I am working on a sword for a VR game mod, and I've opted to mirror and weld one half of the sword so I can maximize pixel density in the materials. This is the first time i've ever made an asset with baking where I didn't just lay out everything in the UVs with no overlapping. So of course,…
I felt pretty similarly, maybe that sort of talk would've impressed me when I was 15, but we've all heard those buzz words before. And we're all very used to games having "consequence" and being "dynamic" and being able to divert between path A, B, or C, etc. ...and having it be real interesting the first time we go…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
to @Grump : I assume you are not very accustomed to internet forums ?? That would explain your private messages to me.. even as short as this posts here or using only five words so one might guess the meaning but there is missing a lot of context. As far as i could understand it (in the PM) you want to know how to model a…
Made a Game Ready Asset of the Savage Lynel Sword from the The Legend of Zelda BOTW/TOTK First time doing this process and I'm very glad on how it came out. I would like to do more works like this in the future.
I haven't updated this in quite a while! I need to finish, and move to another project ASAP to improve further. But here is where I am at with him! Note: I took the time with this project to sort of do a "full body" anatomy study of all the main muscles, and this is my first sculpt of a "full" humanoid character. I hope…