Still working on the texture... At the moment I'm trying to refine the spec/gloss map. I think it's starting to get there. I really just want to be done with this now, so I can move on. Also, playing around with this really clarified some of the feedback I received on my textures for the shipping container. So, after this…
yea thats bad. with you spec you should be able to import at least a 2+ mil mesh. one thing i noticed that all brand computers and these ibuypower and alienware etc arent really as fast as their spec suggests while the price is higher. i never trusted their specification. the best thing is to build your own machine with…
I'll upload a higher rez version of the shader later today during lunch, to iterate on the spec, yes I was figuring only on the edges of this but with a soft ambient (acting as shadows) this could make the spec pop more as oppose on the entire model. But that was more testing then anything else well heres a question How Do…
Great model, loads of personality. My crit is that the spec map makes it look more like plastic than metal. I've seen spec maps (specifically in Jedi knight 2) that are painted in a more "illustrative" fashion, with highlights painted almost like a 2d illustration rather than a blanket "this bit is this shiny" way, and it…
You need to tone down the spec on the plastic areas, the spec is behaving like metal right now. I also agree with fearian on the normal overlay, that will help out a lot. To be honest with you everything else about this looks fantastic. A little bit of wear will help but try not to overdue it, most gun models look like…
looks good. The black areas, like on the muzzle are a bit too black and I would play with the spec map in those areas too, cause the spec on the body is looking nice. Also, the grip in front of the clip isn't reading well. I can't tell if its metal or plastic or what. Maybe also you could add some writing, like model # or…
jonathan - thanx you for pointing those things out! this time i was extra careful at spoting this things. Bibendum- thank you for taking the time to explain how rust works. It really helped me understand wtf i was doing wrong. So here it is....again feed back is welcome. This preview has normals and spec. But havent really…
ok so you might have seen this test floating around here before, but I got offered to do this test at net devil. so the test specs were a bit unusual but. Specs: Model, texture, light and render gnarled tree image or couch image (NetDevil_test.jpg) or (NetDevil_test2.jpg) Use Glowing Fungus image as style guide for some of…
Hey Guys !! :smile: I´ve been trying to make a a Dota2 /LoL/Wow character /model, I researched and found that to make an easier and more detailed handpainted , what PRO´s usually do is to make a high model in Zbrush or whatever, they sculpt all the details and after that , they make a retopo. The magic becomes when they…
Glad to be of help. Also what you said before about "just trying to make things look correct I'd have to take gir's approach." is correct. That's the main image based lighting shader hack I was talking about actually. One other concern I forgot to mention is "what else is in your scene?" If you have one photorealistic…