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hi there, so a few points that popped into my head: 1) If this is a game art asset, you need to take into consideration your poly budget. even if this is a hero asset, there is quite a bit that your normal bake could capture effectively. The pommel for example has a crazy amount of geo without really effecting the…
The armor doesn't show progress, sorry. Lacks any lighting. The sword is a little bit better, you need much more contrast. Don't get too much disappointed by this kind of comments though, artists needs to face this every day and this is how you learn and progress. I saw that you are not aiming to make realistic stuff, but…
Hey! You have done a tremendous job gathering reference. It is refreshing to see someone address their personal work so seriously. However, since it is pretty early along your workflow, It might be a good idea to take another look at the head. You have super polished features and separately they all look well exectued, but…
I really dislike checkerboard patterns for floor tiles. At best, they distract the eye to the floor; at worst, they look like a temporary texture. Keep the floor tiles simple; a neutral, solid color with grout as the base combined with a grime overlay. Neon signs are made from tubes bent into shape. The segment of tube…
Use an actual website-- Blog layout hides entire sets of your work, and beyond that dates your work and looks unprofessional. Just start over with a layout that was made for portfolios, and make sure to go through and delete items that don't portray your current skill level. As for your content, perhaps try to show that…
@Synaesthesia : I think I understand what you mean (basically putting the "Plane" and "Render" folders from the Zip next to the "Bake" and "Previewer" folders of a given project) but I don't see any visual difference after loading an existing project again. I think what @oglu and myself are looking for is a simple way to…
Sorry, I meant that as a general point, not one that was specifically aimed at what you said - although what you mentioned did prompt that point of response. Varnish is designed to be a non-permanent material that can be easily removed as a surface layer to protect paintings, that means it redissolves quite easily so you…
Its difficult to explain in text but I will give it a shot. Maybe its a good idea to start with crits on the larger forms and work toward the smaller detail. For a start the eyes are too large, far appart and oddly shaped, not really fitting a commic or realistic styling. Narrow the whole head a fraction then make the eyes…
lookin pretty good so far, there's a few things that stand out to me though; On the first guy, his skin feels really oversaturated to the point it's almost orange/magenta. Maybe it's just the lighting setup you have but I'd tone that down a bit. The wrinkles on the jeans are pretty good, as jeans tend to differ widley by…