Thank you for your answer. You mean plus in Texture set section? I added Opacity here, but it is not visible for now. what do you recommend about dirt? Maybe better to concentrate on big forms of dirt and get rid of small dirt and grim everywhere? About art test - I think it is not a crime to ask advice. I did not ask to…
it's a good start =D! You can probably lower it down some more by making a really low poly cube sticking it over top of your current model and then transfer map the normals to get rid of all the excess loops making the doors and cracks. Also I'd throw some dirt down on the bottom left corner and on the side like in the…
A lot of the wear is still very random. There shouldn't just be blotches of stuff in the middle of flat surfaces. It's also very noisy, you have a ton of high frequency noise that makes it look like textured plastic. Get rid of it. The rubber back part of the grip looks like tree bark. Your white scrapes are also…
This is probably going to be the last place I post this as I'm absolutely ready to just give up and get rid of Marmoset. I'm brand new to the software but there is absolutely no proper straightforward answer I can find for my issue. Whenever I try to bake the height map of my sculpt in marmoset it will generate a regular…
In the camera workflow above, you don't use RTT nor BTT. Instead you use the regular renderer, and your own camera. You can then save outputs using AOVs. So you get everything that the AOVs support. https://help.autodesk.com/view/3DSMAX/2025/ENU/?guid=arnold_for_3ds_max_ax_render_setup_ax_aovs_html
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Some important info about using it... you have to be in a Perpective viewport and you have to be above the surface looking down towards the z=0 grid plane. So, it's kind of fiddly. Can save a lot of time though. Some details that might help you... ====================== From: Zola Sent: Tuesday, January 06, 2004 4:34 AM…
I think you could refine how you compose the shot. What's the viewer's intended focus? How do you lead their eye? We have some nice guides here: http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…