My first full skin for Overwatch. I had the pleasure to work on this for our 2018 Halloween Terror Event. It was a huge learning experience and I benefited greatly from team here on Overwatch. I'm grateful for the opportunity and trust given to me to see this skin to completion. Model and texture by Nathan Brock Original…
Meh, I can make art that is blizzard style and I would not charge you an arm and a leg for it. Although, he is right that the design, layout, and the integration with forum systems would take some serious cash to get going. For the art, you would probably pay 500 for the entire page. If you wanted the design to work with a…
I think you could bump up the contrast on the chest's wood texture, and maybe add a little more visual noise to it - its looking a little smooth to me. Maybe brighten up the "edges" of the wood planks. Same for the portal effect texture, maybe put some dark darks in there, some swirly bits or something. Also, you might get…
Thanks guys, some really good suggestions here. Dakkon, good point, I kinda went with the super low poly look because it seems to be Blizzards "style" but when bringing a bit more realism to the scene it just make it look bad. Basically every one of your suggestions has been good guys, so I will update hopefully soon with…
on the steps..its a walk cycle for a video game so there are some stipulations. If this cycle were for a scene in a cinematic i would of def had the steps uneven, etc. cant do that with a game cycle bc u end up with foot slide. they need to move at a constant rate of speed. im slowly getting all of this stuff up. Its the…
@oobersli that looks were bioshock ish ... is that intended ?! anyway thumbs up :) its my new unreal map based on the blizzard contest winner concept art picture by marc simoneti http://www.blizzard.com/us/inblizz/contests/artcontest2006/images/granddiablo.jpg the cathedral exterior geometry and all the reference photos…
I just hope EA doesnt start letting people go in some corporate restructuring move. Personally speaking this is a double edge sword for Mythic, they'll have access to EA's huge clout with retailers and also the marketing muscle needed to compete with the likes of Blizzard. Of course the other side of the blade could have…
That's interesting DAZ . I see your point though and it might explain why there are so few pro game artists at polycount . I mean there are a lot but not when you compare it to the total in the game industry . I would imagine that people here on polycount are some of the most socially out-going in there studio . I was…
If you want an internship at Blizzard or Riot, pick one of their characters or a concept art that fits the art direction of one of their games and recreate it at perfection. Like, you could put the character you made in one of their games and nobody would bat an eye. Show that you understand how they work the silhouettes,…