This scene is a semi old one that I decided to dig up to better hone my scene development skills. Blue/white brick texture was made by PhilE from interlopers.net , and roof ac unit was made by bitmap , all other custom models / textures were made by me. This is still wip and will hopefully be finished soon! I will be…
Thanks guys, some really good suggestions here. Dakkon, good point, I kinda went with the super low poly look because it seems to be Blizzards "style" but when bringing a bit more realism to the scene it just make it look bad. Basically every one of your suggestions has been good guys, so I will update hopefully soon with…
Hi people Here at the studio we are working on a really big monster for our game (a finger is more or less the size of a character). The problem we face is that we want the character to get really close to it and of course we want to put very good textures on it. We have had a small brainstorm and we think that no less…
THe iphone is an over priced toy for Hipster teenage girls who cant use the oh so complicated yet extremely simple UI of an Android phone.How did it make that list?!?! Id put Monopoly before that thing. The DS's and PSP's or GBA are the ones that shaped gaming on the go because there made for gaming on the go not a…
how much space is left on the drive now? when you look at the fragmented statistics how fragmented is your drive? (right click the drive in "my computer" window go to properties then the tools tab, then defragment) Maybe a defrag is all thats needed.... if you have tons of fragmented space (red) then defrag tonight. Do you…
this is the side view of the entrance of the base that will be poking out from a hill mentioned it earlier but im not surprised people are confused. the scale will be not so big, it will be maybe 40-50 feet maximum. its more important that it all looks grown/hobbled together. tried to give a second pass to the rocks, still…
It's kind of hard to do with a custom skeleton because so much depends on how it was built. Rigs like CAT and biped have scaling features included. I make sure that each mesh piece shares the same pivot point which makes scaling much easier. I like to put this pivot point at the lowest center point of the character, so the…
thanks :) I "finished" him. Wanted to render him in maya, but getting a really good skin shader takes ages.. @everybody: eyes got fixed :) @neox:the cloth now is 100% realistic :D had two fashiondesigner helping me.. @Nostradamus: in the wii version link is righthanded ;) @ebagg: I wanted to, but i don't have the time...…
I'm so close to finishing the computer games animation course I'm doing at the moment and I'm in a little bit of a panic as for where to go. I haven't updated my portfolio website in over a year and now I'm looking for rigs to play with and get an idea of what i might be expected to use in industry as well as updating my…
Decided to start another project to get the year off to a good start. Wanting to do something scifi, but sick of the sight of shiny LED's and exosuits from my last character, i think this will probably end up as a steampunky themed thing, or atleast more fantasy looking, big nuts and bolts and pistons instead of fibre…