It's been recently so warm where I live that I'm 200% in summer mood already, and painted this over the weekend! (You can probably tell I'm eaglery waiting for Mag'har orcs in the next World of Warcraft expansion)
i still have a soft spot for steven giesler. the work on his site predates digital sculpting but i think most of it holds up just fine and then some: http://stevengiesler.com/index_old.html also: no zombie orcs in this one. ;)
i'll try painting fur one other day, i'm currently trying to finish my old orc model, i don't have any finished work at all on this pc, only old stuff on another :S
Devart: Yeah I use a wacom, I paint the textures within zbrush Reworking my orc And working on something new Also starting my workshop on cgsociety for Videogame Character Creation with Katon Callaway tomorrow :D
feel that this should be in the front, the bug thats currently in the front doesnt have much texture. So use this one for hand painted style along with orc fort, and then make a 10k+ tri human character with norm map probably
@korpehn : Thx! This weeks update, refining the footman, creating the mood of the scene, deciding I'm gonna create the orc as well, so I started blocking him, creating a rough version to check the proportions and scale comparing to the footman. Cheers!
@Wendy de Boer hehe yes, I found this style to be pretty cool and fun. AJ Nazzaro has been doing a few of these big lip orcs lately. And thanks a lot for following this thread since the beginning, much appreciated :)
I worked with the Vision Engine on Orcs Must Die 1 and 2. It's got so many great features for level editing and model viewing. It's really easy to get models into the game. It's nice to not have to rely on broken FBX plugins.
Nice! I love the eyes, i couldnt see them at first but they are very wel done. You never see the sad side of orcs, but you got it in the eyes. The lighting is a little odd but who cares its a great peice.
I prefer baking in Marmoset over Substance Painter, but I need at least 2 Bake Projects in order to get the exact results I am looking for. One for AO only (with very specific hand-placed groups, taking into account meshes that will move and meshes that will stay in place) and a main one for everything else (with one group…