Hi guys, I'm new to Polycount and I'm happy to share my progress with you! Feedback and critics are welcome and courage. I chose to paint Evelynn for this creative contest. I like how she manipulate for foes with seduction just to torment them. so badass!! Here's some references I gathered for her along with a few…
The built in narrator sounds like a robot and none of the hotkeys work. Ideally I want to open a .pdf click some button and the thing starts reading it to me in a not Stephen Hawkings voice.
Hi people I have been using this script for some time and I find it really useful. If you are addicted to the isolate selection, this does the same but for subobjects. Here it is: http://www.scriptspot.com/download.asp?ID=3045&inf=1 Cheers
Ok, I was asking, because of the whole you need 4 years of AAA experience to even get looked at for an entry level "contract". IDK the whole AAA art industry is just confusing.
With the full white windows, maybe you could add some very vague blobs of slightly less "bright" light to imply there's stuff outside. Idk if it would work well but it's worth a shot
Tried putting the model up on Sketchfab with a discrete idle animation. She doesn't really hold her swords as of now, and the texture isn't quite done yet, but it's getting there! https://skfb.ly/6vQFG
the buildings were amazingly done...cant wait..and yea the mechs had this weird...stall between their jump and when they were flying or was it a video issue idk but overall i would buy it :D
Right now I work for IDV (Speedtree) and I make trees for the library all day. Explaining THAT is always a headache. Luckily now I can talk about Avatar, so that helps.
In passing, a very minor broken link report : On this page http://wiki.polycount.com/wiki/HairTechnique the link to the panda pdf is broken. It should be : http://wiki.polycount.com/wiki/File:Squirrelyjones_fur.pdf It's not much, but I hope this helps !
That is because all your UVs share single space. You need to create second channel, and make sure all UV islands have their own space. IDK how to it in maya though.