Ok, decided to try a mix of
modeling and sculpting this year, with a primary focus on basic
materials like metal, wood and stone. Let's see how will turn out. This is a hobby and all fan art are done for fun. Cheers! I usually assign names to
each project, which makes future searches easier. Other tags/studies: #jingga for…
I've always been a fan of the cel-shaded look, so I wanted to do a character in that style for the fun of it. Wind Waker was my main point of reference. This is an update of an unfinished character. Wires The design was ad-libbed, and at some point I decided he should be a little sinister looking. I'm still new to rigging,…
Hi guys ! Here's a little cat i made to practice sculpt and hand painting in blender, it was fun to do (except maybe the fur xD ) and a great training ! I found the concept art on internet, unfortunately i don't know the name of the person who did it so if anyone knows please let me know ! ( wew that's a lot of "know")…
Hey everyone, just wondering what people are playing nowadays for co-op i'm a big fan of left 4 dead 2, but after a couple years its starting wear thin. I was thinking about getting borderlands but with the sequel rite around the corner i'm prolly gonna hold out. So is there anything worth grabbing for some co-op fun in…
XD It does make sense though. Even though my main focus is on real-time and getting better at it, I honestly can't wait to do some more stylised and hand-painted texturing like that. It inspires me to do a number of projects that will be just super fun to work on. :)
Hi everyone, started this fan art of Lagertha (season 4) a couple weeks ago, hopefully I can get this done before christmas. I plan to have her game ready Anyways! Any critique, feedback or help in general I'd greatly appreciate along the way. Also, here's some of the reference I've been using..
Hi Everyone, I just really wanted to make some League of Legends fan art. Love the game, love the lore, love the art. Looking into designing a new Braum skin. I'm still in the concepting stage, nothing final :)
I've played it off and on for years now and I have to admit that it really isn't all that time intensive as everyone seems to make it out to be (You can train enough skills to be a PvP pilot in less than a day). Sure, skills train in real time (which can take anywhere from minutes to months) but by that same token you…
My version of the machine gun M247H Variant as seen in one of the Halo: Infinite. Made in Maya and Render with Arnold Main Renders: Grey: Wireframe: Turntables: Shaded Grey Wireframe
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] That's one way to do it and I have done it with the mod…