I have over a decade of experience in 3D modeling and sculpting. I am a professional miniature maker - specializing in miniature creation for RPGs, board games, and war games. I can also do high poly sculpting for video games and other media. Portfolio: https://www.artstation.com/randomartattack Rates are negotiable but…
as the title says, i am using vector displacement brushes to make grass planes and would like to have it mask the piece as or right after it draws it out, is this possible?
im trying to figure out the best way to make a height map (not for terrain) its for a modular building, i already have a diffuse texture map thank you!!!!!!!!!
Art Style very similar to Persona 5's blocky simplistic stylized look. We want artists that will make these assets from scratch. Using pre-existing font's is not allowed, however they can be referenced.
also your going to want to try to stick to power of 2 numbers in 3ds and udk and it helps in photoshop to use a grid with you texture sheets that is also power of 2. in 3ds you should be able to set snaps and and you should make sure you meshes are a good number to work with after you create them.
The scene is coming along great, especially the mood is very nice. One thing I am not sure about is the sun shining through the fog, I feel the shots without look a lot better. Would you mind showing your lighting setup? I am finding it very hard to create good overcast lighting :o
Hi Polycount, I've recently finished getting my portfolio up to date and I'd love any critique/feedback on it. Layout, arrangement, presentation, any projects that should be dropped - that sort of thing. :) https://www.artstation.com/benjaminwood I'm currently in an environment artist/world-building role but I want to move…
please I need to know what are formats of geometry images?? and what are softwares and tools that give geometry images ?? how to save in computer ?with any format and extension?? thank you