These days, fundamental principles and concepts relevant too polygonal 3D modeling are fairly universal across the board, whether proprietary or an open source solution so my recommendation if you're just starting out is to give Blender a try - 100% free, huge community resource base irrespective of language or desired…
What a big pile of whine... If you don't like your working conditions endeavor to make them better or just leave. The more people that wake up and walk away the better things get. Even better the more people who can ferret out the abusive places in interviews, the better. Personally I'm tired of people who bitch but never…
<u>Patia</u> -feeds 6-7 and <u>Dun Daal</u> 3 onions 3 slim Japanese eggplants 1 TBS red chili paste 1 TBS (heaping) curry powder 1/2 cup coconut 4 green chilies deseeded and chopped fine 10 curry leaves 1/2 tin tomato paste 4 roma tomatoes diced 1/3 tbs turmeric 1/3 tbs chili powder 1 tbs coriander powder Salt Oil for…
Hi everyone, I'm working on a project for fun. The gfx engine is not so bad but to really optimise it's doing a lot by hand. It's a free driving sim/game: http://www.racedepartment.com/forum/forums/racer.117/ Anyhow, I'm currently building the rolling moor land that the driving course runs through, so you can see up to 10…
This is an interesting question. I'm not sure I'll do a very good job here as I can't think of a way to explain it simply (which means I probably don't understand it that well myself), so someone smarter can probably correct me here. Anyway I will take a stab at it: To explain it I think its important to understand how…
*Edited 02/26/2019 7:32 PM Hello, I am in need of character assets for a passion project video game. I am currently working on traditional 2D character designs that I want to be turned into usable 3D assets. I only work part-time so I only get around $600 a month, I'm not rich. There will be 20 Base game characters that…
Hello community, I wish everyone a wonderful day. I have a question related to Texel Density. Currently, I am working on a medieval village map for my personal project. I want to establish a Texel Density standard for the majority of the modular assets in my map. I understand that, except for unique objects, the meshes in…
The weapon's looking great too! For the gloves and similar parts - yes you can make the highpoly one piece just fine (although personally I still prefer working on separate meshes in most cases), I meant that having separate pieces may be very beneficial later because you can bake a clean ID pass that will help you in the…
Firearms licensing is a hugely complicated area because many currently produced designs are variants or derivatives of designs that are more than a century old, while others are almost entirely new. There is a reason small arms manufacturers (at least within the US legal system) do not have the same kind of design and…
This is why its important to learn why a rule of thumb is created, instead of just following it. You need to learn why so you can adapt it to your situation. It's not as clear cut as height X 4 = texture size. The examples I was talking about in the other thread where about a box which translates pretty well because it…