Ahh yes, it lacks scale. I've had to do separate objects at different scales. Also if you used uniform scale on the "object" you needed to reset transforms before AdvPainter would notice the scale change. Very annoying. Weird, that was the script I was looking at, but it came from another place. I tried out the wire bundle…
I want to say thank you for this response, when I referred to negative, I meant suggesting I was a bot and all that I am writing isn't real, it just seemed like it is an immediate assumption and attack formation was automatic. With that said, I didn't disappear when people didn't welcome this with open arms, I have come…
I didn't do the survey as I'm not an indie user BUT as a general perspective... Scripts! Scripts scripts scripts. Modo needs scripts. I hope some sort of whitelist or something is being considered for modo indie. Also; I'm pleased to see you posting here on polycount and asking for specific feedback. That's a very good…
First, go to the script editor > History, and turn on "Echo all commands" and "Line numbers in errors". Then write: whatIs updateManipCoords ...and execute that If the script editor does not say that the MEL procedure is found in X:/ path /scripts/NightshadeUVEditor.mel then the script haven't been sourced correctly. If…
Update: I've found the following script which allows you to get straight to the base object: http://www.scriptspot.com/3ds-max/scripts/modifier-auto-select I can't find a script that returns you to the same sub-object of the same modifier that you were on before you left the object. If anyone knows of one, or can script…
I’ve been working away at this script for some time now, but I’m still very much in the process of trying to learn MaxScript so trying to build a rather complex script at the same time is just a tad challenging. :P That being said completing this script will undoubtedly save me weeks or even months depending on the…
On of these should work... I use this one with 2010: http://www.scriptspot.com/3ds-max/scripts/planefromimage http://www.scriptspot.com/3ds-max/scripts/blueprint-creator http://www.scriptspot.com/3ds-max/scripts/blueprint-manager-create-reference-image-planes-for-modeling-in-3ds-max…
Soulburn scirpts is definitely something that you might want to check out, but most of them linked to one another, so sometime you cant simply extract one that you need (if you don't want to install all of the collection) What about just using simple script like this?( xPvt = $.min.x -- can change to: $.min.x / $.max.x /…
SP 2.5.0 Substance Painter 2.5 is here! Main new things to look for are Opacity Support for the brushes, Color Management, Text Input Support, Shader improvements, 8k baking and loads of new scripting capabilities. More info on these new features in our blogpost. And here goes one of the longest changelog in Substance…
No it works on vertices. But like I mentioned, converting selections in Maya is easy. You have a foldout menu for this under Modify. Or just ctrl+f9/f10/f11/f12. Actually I think the script does produce some result if you were to run it with faces selected. I managed to do this myself by mistake and oddly enough it…