That's interesting. So by the time there were full 3D games on the PC, they'd either go with full skeletal animation or MD2-style vertex animation. There probably wasn't an intermediary period of PC games where they'd use this "hierarchical node animation with the segmented meshes" as we saw in consoles. The earliest…
So Excited for this Contest. Regardless of the prizes this is an excellent chance to learn and better my skills. Good Luck, Have Fun To everyone! Right now, My Idea is going to be a Piltover Summoner's Rift/ Game Area. Just how Howling Abyss is in the Freljord, Twisted Treeline in the Shadow Isles, and Crystal Scar is in…
I have an curve controller which is being driven by twocontrained parents, and the parenting is set so the sum of the two parents is 1 (e.g. 0.7 and 0.3 of parenting factor). When I rotate one of the parent controller it all goes fine, but there are some specific rotation values that make the child go in a crazy rotation…