Developing stylized characters for animation is not as easy as you might think, and infusing those characters with timeless appeal is even harder. In this 10-week long course, Michael Defeo will show you the techniques and design principles that have helped industry giants, like Blue Sky Studios and Illumination…
I've been trying out making some stylized models lately (mostly a few handpainted weapons that I never posted as they just weren't up to snuff IMO). Anyways I figured I'd try making a stylized asset utilizing sculpts and PBR as that is closer to what I usually do (somewhat realistic weaponry and vehicles). So I decided to…
New Article is up! Here are a few useful images: Stylized Sculpting using ORBs brush set: Check it out here: https://stylizedstation.com/article/stylized-asset-workflow-tutorial-with-damian-gerrits/
It's likely readily apparent, but I'm still quite new at the art of sculpting. I'm hoping people can point out where I've gone wrong in this stylized approach. I have been working from a character reference, but I find the more complicated 3-Dimensional structures (face, butt) are harder for me to get looking right in a…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
Can we see the bust without the wireframe overlay? You're off to a good start but there are few things to think about. Stylyized isn't a free ticket to ignore anatomy, often it means you have study it that much more to really nail it. The boobs lack weight and unless you have a really good reason for making them look like…
Hey =) After finishing my first real model from HighPoly to LowPoly, I decided to share it with polycount to get some feedback for improving. My goal is to create timeless, stylized assets like those in Sea of Thieves and the whole Blizzard Universe. I´m currently rigging the horse, so the armor should be fitting perfectly…
looking cool man. Probably the biggest issue I see here are the major joints. The knees, ankles, and elbows. You don't want the protruding out like that, in fact, these areas should be more narrow, and indented showing the joint (you have the joint sculpted out). The other thing that sort of bothers me is the hips and…
It seems like this is such a broad category, I did not think it was so wide. Am I the only one? When I think of stylized I think of WoW, which of course is probably what Blizzard loves to hear. Anyone have examples of stylization being used in other games/art/etc.
Hey Polycount ! I've been looking at the ''stylized PBR dagger'' stevston89 done for learning purposes and i decide that it would be a great texture exercise for me to make my one ''stylized dagger''. I decide to go with this concept Here is a WIP zbrush C&C are more than welcome!