Moving to the bay area at the end of July. I have skills in many areas including graphic design and Photoshop, but I am providing demo reels for what I believe are my strongest areas. I will continually expand on my reels as well as add another for animation once I feel it is ready for viewing. Digital Modeling Reel:…
[ame=" https://www.youtube.com/watch?v=Tq4DUyio59I"][SFM] Don't Laugh At The Scout - YouTube[/ame] My second shot at SFM. I tried the IK-rig for the characters this time, it was pretty fun to do. :D
Thank you, I already have tried saveing sfx to mat file, that doesn't work - when I load such material it doesn't have sfx graph applied. As for the second suggestion, I want the graph to be default with directx material only and not with any material or any created object.
Another Capcom game to look at is SFV. Uses Unreal Engine 4 and all characters are driven by the same skeleton structure with different propotions. Also characters appearing as having different heights are actually just posed differently (Ryu and dictator are actually the same height). The mesh linking can be overridden…
Hello, I'm currently looking for a full time and/or contract opportunity. Preferably in my area (San Francisco, CA), but all my job experience is remotely. I can work any hours you need (Be it 6 pm or 6 am). Highly suggest you look over my portfolio over at www.kevincastaneda.com Contact : Colorblindsequence@gmail.com Here…
[ QUOTE ] It's like a Saturday Night Live routine happened in real life!!! I'm busting a gut. --- I'm a sucker for Sandman, partly because I'm a diehard SRV fan, too [/ QUOTE ] SRV is related to Enter Sandman...how?
Hey, sorry I dropped off the face of polycount for so long...I've just been in the zone lately makin' stuff...a little bit of everything actually so here's a big fat update... Here are some low poly Totoro's I made for next months SFN theme, I unwrapped them not knowing whether or not I'd paint the fur on so they got…