some more progress, switching to floaters to for the smaller tertiary details on the head, small pass on the undercarrage a quick pass on the connector for the tentacles.
I used to do that, but if you make changes you end up deleting the merged and remaking it. So it just sits there, hidden in case you make changes to your bake settings. Also depending on how dense the scene is and how big of an impact the floaters have doubling them up could really bog things down. If you forget they're…
Hey Very good start! I boolean everything in, meaning any screw or similar detail is inset in the mesh with a cylindrical boolean. You can use floaters if you want, its upto you. Personally I cant stand floaters. Its faster an easier to create a high poly with floaters, but you may need to bake on a low poly with a single…