I dont know for now where its stored but I assume somewhere in the user Directory, usually to folders above this maxscript result:url =(pathConfig.GetDir #userMacros);shellLaunch "explorer.exe" url; but if you have to change / refresh frequently your seat or computer it could be an idea to create a custom maxscript floater…
Bump So I tried baking an ambient occlusion map in xnormal using a cage and got some more weird artifacting going on (First image) you can see some artifacts around the recessed parts of the image as well as strand of highlight running through an area that should be shaded (may be difficult to see) Second image shows the…
The same what earthquake said about the gun itself applies to the mag. You got too sharp edges there, which wont render to your normal map and you wont get that nice round edge look everybody wants from a normal map bake The same applies for the optic system and some other parts. Also you might want to check how those…
Arnold updates have to be downloaded separately unless there's an actual version update to Max, in which case AD usually bundles the latest stable release of MaxToA in it. As far as OP's question goes, there's usually no problems mixing either floaters or subdivision meshes with round edge workflows, Arnold's round edge…
On " floaters are old-school" : For the sake of not spreading misinformation I'll have to be the naysayer here. Regardless of how cool Painter is, by its very nature it is still something that happens at the very end of the pipe (texturing). Therefore if a production relies on strict approval steps (for instance :…
Oh yea its awesome and a lot faster than dealing with the right click options menu. You can drag it into the main toolbar or right click the upper part of the floater and dock it on the right or left of the screen. What I also like to do is create a new blank floating toolbar called unwanted (Customize > Customize UI>…
Hey guys, What is your workflow when dealing with hard-surface floaters like screws ? Maya has some nice edge to curve commands that let you spread various instances around selected curve.It's not one single command but you can always combine it. Now while seeing some Snefer's livestreams,i've noticed that his method is…
it was about 3 or 4 days of work. spread across a few weeks. My workflow for this was as follows.* Draw Profiles as splines * Duplicate Splines, Extrude and collapse them to editable poly * Chamfer the Edges where appropriate. * Boolean out inset areas. (Im sure people will have things to say about this :P) * Block Entire…
@Justo Ha, sorry I wasn't very clear, and indeed a picture is worth a thousands words ! What I meant is this - that is to say, scenarios when the floater represents the separation between two parts/materials, which I assumed was your case : But again this is based on the fact that I personally find floaters (even those…
It depends what you want. If I wanted the studs to look welded/molded to the surface of that bottom ring and what you are making is a sub D high poly. I would make them floaters. It's not a hassle to cut them in as you have done either but I would have probably used less poly in doing so, making the cylinders just 8…