Other ways to do it are: path deform and enabling the spline as geo. Both have rotation settings built in. Extrude along path is the most limited method for your purpose.
Hey, is there a way to change the dialog where you adjust the values back to the good old box style, instead of the new way where is it shown in the viewport. The reason I ask is because I prefer it, and the new way has broken on me and I lack the motivation to fix it as I don't like it, I can only seem to use the top…
Just now learning maxscript here. We need to do an extrusion amount that we grab from an excel document, but we already have that figured out. The problem is that we can't get any extrusion amount working. Here's the code I'm testing, grabbed straight out of the listener when I did it through the gui.max modify…
I've been getting this bug somewhat regularly lately and I'm not sure what causes it. Quitting and restarting Max does fix it, so it's just an inconvenience, but I'm wondering if there's something that's known to trigger it (so I can avoid doing that) or any other ways of solving it (to save time). Here it is in convenient…
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
Right so lets simplify it, for now ignore the back face make it a single plane and in cube form as shown. Your mission should you choose to accept make a wall with plane and add edges to extrude certain bricks out add a little bevel to extruded parts so that it bakes just fine you ll learn that more on normals page here in…
I don't know if there's a way to do what you're looking for specifically, but you can extrude along a curve as polygons directly without having to convert from nurbs. Also, the extrusion history is powerful enough that you can go back and add more divisions by editing the profile or path curves so there's no need to edit…
The wire deformer shouldn't explode your mesh - clear your history and freeze transforms before you begin? play with the settings a bit? - Anyway, altering Snowfly's method slightly for Maya, take a cross section of your 3 strands of rope, create a curve - With the mesh and curve selected, go to Edit Mesh>Extrude>Options…
Hi, my apologies for this crappy topic title but I am not sure how to formulate this properly. I am struggling hard with this image. I understand the theory and all why it is necessary. But lets get back to execution. I work with max, what is the easiest way to shift the E-pole to a different lane? I understand that you…
I'm having a wierd issue with the plugin. I watched the videos and setup my HP mesh for retopo. I create my initial poly with the make polygon tool. I press control + shift and drag out my first extrusion and all is good and functional. However, after the first extrusion, if I try to do it again from any edge, it just…