here is a ver hacky way to get a good working distance for editing (I dont like how Zoom Extends selected aka frame gets way to close).This kind of range would be good for the autorotate thingie! macroScript Macro13 category:"DragAndDrop" toolTip:""(macros.run "Editable Polygon Object" "EPoly_Grow"actionMan.executeAction 0…
The folks at Reallusion have extended the Reallusion Game Character Animation Contest! The new due date for your animation submissions is July 10th, 2015! That's an extension by FOUR WEEKS! If that hasn't gotten you excited to enter this contest, maybe this spiffy new trailer that Reallusion put together will do the trick.…
Sci-fi is like other mentioned before, an extension of what we have already - if it extends too far, it kind of becomes fantasy. Clarke's third law sums that up kind of nicely. If you do want to go with a somewhat different look though, perhaps look to older sci-fi and in the direction of old sci-fi and "retro-futurism"?…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…
Additionally to the PDF's from Hamish Ames, here is some one and a half hour tutorial/workshop with him from "Beyond Extent" about hybrid trimsheets: https://www.youtube.com/watch?v=jzj1D7pyILI
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Looking good Ben ! I hope you continue w/ extending that large pipe though out the scene. One thing thats bugging me is the walls. I like the back wall, its the one on the left side that could use some improvements. I feel something like this could work a bit better, and still have your original idea of windows and metal…