Hello! I'm facing an issue with my UVs when I jump back and forth between 3dsmax and zbrush. Some random polygons seem to be flipped or something. I really don't know why or when this happened. It's the third time I'm starting over my UVs and it starts to drive me crazy. :/ If you have and idea, let me know! :)
So I use Dynamic parameters all the time and out of no where when i created a dynamic node in cascade whenever i try to change the type to curve or anything besides default the value = "none" but if i keep it at default it works fine.... only issue is that i need a curve. Any ideas?
Aspiring character artist for the games industry here. This is my latest project, which is based off a concept by Wuggynaut on Deviant Art. Any feedback is welcome. https://www.artstation.com/artwork/A9AN55
model My Meet Mat Entry, I decided to make a Mat boy that has been love struck or carved. In this case by the love of Substance. Substance and Matboy forever (Insert heart)
With the recent massive site update, our viewer stopped working here. The Polycount team is aware of the issue and is working to get it fixed. We'll post an update here once the issue is fixed! ^bart
So I was trying to create bones in Maya LT (Windows 7), and this is how they look. I tried adjusting the joint size, no luck. Restarted, rebooted, etc. Any ideas as to what could be causing this?
Has anyone seen this before? Scale and translate is fine, but rotation looks like this. It was fine when I used Maya yesterday, but today it's doing this.
Hi guys I've got some problems with dynamesh: when I remesh somethings, the mesh results "Half-cutted" like this link discovered on youtube: [ame=" https://www.youtube.com/watch?v=tyBM4FiGUoc;"]DynaMesh Issue in Zbrush 4r4 DELETED GEOMETRY! - YouTube[/ame] What's the solution?? thanks a lot