Aspiring character artist for the games industry here. This is my latest project, which is based off a concept by Wuggynaut on Deviant Art. Any feedback is welcome. https://www.artstation.com/artwork/A9AN55
Given that he's naked, the edgeloop flows on the deltoids could be better. Reference the examples in t he Polycount Wiki.
Sword tri count could be reduced.
Is there subsurface scattering happening with the skin?
Thanks for your feedback Brian, it's much appreciated. I'll definitely look at how to improve the topology for the delts and sword. As far as the skin, I didn't use any subsurface scattering this time but I'm planning to on future characters.
Replies
Given that he's naked, the edgeloop flows on the deltoids could be better. Reference the examples in t he Polycount Wiki.
Sword tri count could be reduced.
Is there subsurface scattering happening with the skin?
As far as the skin, I didn't use any subsurface scattering this time but I'm planning to on future characters.