oh dude yeah no offense at all. i bought and played Borderlands. Its awesome. Its just not the same style as Brink. They are 2 different styles with their own merit. I only threw the scale at the end in because somebody i know suggested it. Showing that those 2 games are quite different, and that actually games like Gears…
I really like brinks style and i want to work for stylized games as a character artist. So, I decided sculpting a face from a brink concept and eventually using it as a practice piece for retoppo as well would be a good idea
This is looking lovely! About what should be peeling off, I don't know how familiar with proper solid brick buildings you are, but usually structures are built with bricks + mortar, then receive a layer of cement, then plaster, and finally paint. On external walls or walls that don't need to be smooth - when not due budget…
In fact when "repeating" the pattern in the three directions (120 segree "apart") and constraining onto the triangle like in case of pattern generation then the spherical projection does work and the "continuoes curves" does fit. Used the almost legaxy trick in blender to instance those pattern geometry on th faces of…
A co-worker of mine enlightened me about tagging non-bone objects as bones via bone tools in 3DS Max, which got me thinking about other cool tricks in Max that people may not know. Off the top of my head, here's one I've picked up: -Being able to hide elements of your Editable Poly mesh while skinning: really comes in…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Beautiful, everything is just perfect. I'm curious, how would you go by detailing the brick trick on the walls? For example, in this image, the white brick on the walls: Have you masked out certain parts, or is it just geo and you've assigned a diff mat to it?
The props look really nice in the individual screenshots. Right now your building textures seem to be suffering from a case of a bit too obvious tiling in certain spots, especially the roof and brick pattern on the wall with the graffiti on it. Either increase the texture size to double the variation with more brick…
Hey guys, i use 3ds max for quite some time now and i am searching for more advanced technics and tricks. Sadly my company is not working with 3d studio, so i am looking for all the small tricks and shortcuts which you would get when your coworker walks by and just say "hey ever tried it this way?". Rigging, animating,…